My name is Kate Miller. I’m a sound designer and composer for games, film and the arts. I specialise in creating responsive, immersive sound design for interactive media.

For a first impression find my latest showreel below:

What Makes My Work Unique?

I spent a decade in Berlin, touring as an electronic music artist, organising events, and curating my label. These roles honed my sense of rhythm, ambience, and the powerful role sound plays in setting atmosphere and emotion.

After earning a Master’s degree in Sound Studies and Sonic Arts at the University of the Arts in Berlin, where I completed a 6-channel sound installation, I transitioned into game audio. My experience with large-scale projects and technical sound design gave me a strong foundation for creating immersive soundscapes that elevate interactive and narrative-driven experiences.

Game Audio

I work fluently in FMOD, with experience placing and balancing audio in Unity and Unreal 5. I create adaptive audio systems, dynamic SFX, and have a strong understanding of spatialisation, and interactive mix design. This is demonstrated across my work with interactive sound installations and in immersive game projects I’ve been involved with such as The Guardian of Nature and The Darkest Files.


Composition for Turntables

Credits & Ongoing Projects

  • The Black CatDouble Cat
    Sound design & music composition | Planned release: 2026

  • Max Mannheimer - Paintbucket Games
    Sound design | Planned release: 2026

  • The Guardian of Nature Inlusio Interactive
    Sound design, audio implementation & music composition for immersive, story-rich adventure with natural themes | Episode 1 released: July 2025

  • Sprint (Debut EP)Butter Sessions
    Music production | Released: May 2025

  • The Darkest FilesPaintbucket Games
    Additional sound design | Released: March 2025

  • Swingers (Hole 8)RISING Festival
    Sound design for whimsical interactive installation with playful reactive sound design | Exhibition: June–August 2025

  • Electrify Today - Paintbucket Games
    Sound design | Released: May 2024

  • Finding HannahFein Games
    Sound design & music composition for narrative-driven cozy game | Released: May 2023

  • Composition for TurntablesMaster Project, UdK Berlin
    Concept, sound design, construction and performance | Exhibited: July 2022

  • Inner / OuterCine Prod
    Sound design, music composition, mixing and mastering for short film | Published: September 2021

I’m drawn to the minute sonic worlds that reveal themselves when you listen closely, collecting textures from unique environments for my ever-growing library

Testimonials

Fein Games

“Kate’s sound design and music for our game are excellent. The game wouldn’t be half as good an experience without her contribution, as it makes the players just want to spend more time in it. Kate works independently and self-driven, taking care of all things sound related - music, sfx, and implementation. One of her qualities, besides being a master of her craft, is the ability to adapt to any technical setup that is required. I’d recommend working with Kate to everyone.”

- Lea Schönfelder

Paint Bucket

Review for Episode 1 of The Guardian of Nature

“Kate’s music and sound design are of a rare quality. Subtle and expressive, she brought a whole new dimension to my film.”

- Willan Octave-Emile

Willan Octave-Emile

“Kate is a pleasure to work with. She is efficient, capable and reliable. I would recommend her to anyone looking for a top-notch addition to their music and / or sound department.”

- Joerg Friedrich

“If somebody asked me to describe the word "wholesome", I would show them The Guardian of Nature. This game is a heartwarming work of art that's perfect for all ages. The art and music are breathtaking and relaxing, but that doesn't mean the puzzles aren't genuinely challenging. On top of it all, its message encourages us to be kind to nature, reminding us that no living being is ever alone. I can't wait to see where Henry's tale goes from here.”

- Steam user

I look forward to bringing your project to life with customised music and sound design.

I’m based in Naarm (Melbourne)

I work collaboratively across time zones, communicate clearly and kindly, and love finding creative solutions with dev teams, visual artists and other audio folk

Photo by Fredrik Altinell